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Showing posts from February, 2024

Solo RPG Campaign - 2. The First Delve Under The Mountain Shrine

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Side Note : Although I ended the last report at the point where my characters were in jail overnight, which makes it look like these are two discrete sessions, this obscures the messy reality that I haven't been playing complete self-contained sessions. Instead, I might be rolling a few times on various tables or oracles, interpreting and recording the results, maybe looking up a few rules or asking some follow-up questions to the GME, then stepping away for the day, and possibly not returning for a few days. Thus it happened that these first two "sessions" probably took place over the course of a month two, although they covered 6 days in-game. Far from being able to play "into the future" as the 1:1-time crowd does, instead, real-world time keeps running away from me faster than I can find time play (I, as a player, am in "time jail"). I'll have to figure out a way to deal with that if I want to improve. Shorter more manageable sessions should h

Solo RPG Campaign - 1. Mara's Vineyard

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Disclaimer: This first session contains a lot of Mythic GME rolls, and very little in the way of BFRPG rolls (mostly just a few wandering monster checks and reaction rolls). That's fine, because I'm using it to flesh out the setting. There will be more actual game rolls in the next post. Day 1 I started off my party in the classic common room of an anonymous inn/tavern in an unknown town, with no idea what they would be doing. I needed to overhear some rumors. For this, I turned to the Mythic GME, which responded with the following prompts: who?  foolish , what?  broken , where?  resourceful , and why?  transport . This could be interpreted several ways, but to my mind, this meant a foolish merchant had been transporting resources, and a wagon had broken. Perhaps sabotage? Or a raid on a trade shipment? Where there bandits in the area? I rolled a direction the shipment was heading: NW. I found a list of trade goods in BFRPG's Equipment Emporium and rolled to discover that

Solo RPG Campaign - 0. Rules and Characters

Back last year (Fall of 2023) I started a solo RPG campaign, around the same time that Jon Mollison began his solo AD&D campaign . Unfortunately, I didn't get very far into it before I found myself too busy to continue. Only now (February 2024) am I getting around to picking it back up again -- more on that later, but I've only just played a third session, while Jon has already completed 50, and has already partially back-burnered the project for newer things. For now, I'm going to retroactively describe where I started, eventually working up to the present. Rules At the time I started, my ruleset of choice was Basic Fantasy RPG (BFRPG) which is a great little ruleset that is easily comprehended (and is free). In order to play it as a solo hexcrawl, I used the Hexcrawl Adventures supplement available of the BFRPG forums. Specifically, this contains random terrain charts that base the next hex's terrain on the current hex's terrain. On top of that basic chassis