Solo RPG Campaign - 1. Mara's Vineyard
Disclaimer: This first session contains a lot of Mythic GME rolls, and very little in the way of BFRPG rolls (mostly just a few wandering monster checks and reaction rolls). That's fine, because I'm using it to flesh out the setting. There will be more actual game rolls in the next post. Day 1 I started off my party in the classic common room of an anonymous inn/tavern in an unknown town, with no idea what they would be doing. I needed to overhear some rumors. For this, I turned to the Mythic GME, which responded with the following prompts: who? foolish , what? broken , where? resourceful , and why? transport . This could be interpreted several ways, but to my mind, this meant a foolish merchant had been transporting resources, and a wagon had broken. Perhaps sabotage? Or a raid on a trade shipment? Where there bandits in the area? I rolled a direction the shipment was heading: NW. I found a list of trade goods in BFRPG's Equipment Emporium and rolled to discove...